#version 300 es
layout(location = 0) in vec4 glpostion;
layout(location = 1) in vec4 a_Color;
layout(location = 2) in vec2 aTexture;

out vec4 outColor;
out vec2 outTexture;
uniform mat4 u_MVPMatrix;
void main() {
    gl_Position=u_MVPMatrix*glpostion;
    outColor=a_Color;
    outTexture=aTexture;

}

